fix player leave issue. fix nextPlayer issue

This commit is contained in:
Nepgfurmixpro 2025-03-08 03:57:51 -05:00
parent db95b4615c
commit 8e648c5a2c
3 changed files with 10 additions and 5 deletions

View File

@ -28,5 +28,8 @@
"typescript": "~5.6.2",
"vite": "^6.0.3",
"@tauri-apps/cli": "^1"
}
},
"trustedDependencies": [
"@parcel/watcher"
]
}

View File

@ -51,7 +51,7 @@ export const useGameState = create(() => ({
return [...this.players.values()].filter(c => c.uuid != this.cardPicker)
},
getNextPicker() {
this.prevPicker = (this.prevPicker + 1) % (this.players.size - 1)
this.prevPicker = (this.prevPicker + 1) % this.players.size
return this.getPlayers()[this.prevPicker].uuid
}
}))
@ -71,4 +71,4 @@ export const GameContext = createContext<GameContextProps>({
actionState: "showing-black",
gameHeader: "",
setHeader: () => {},
});
});

View File

@ -73,7 +73,7 @@ export function HumanityBoxGame() {
if (gameState.getPlayers().findIndex((p) => p.name == data.playerName) != -1) {
send(ser(createPacket("game.forceQuit", {
reason: "Name in use"
})))
}, conn)))
return
}
@ -131,6 +131,8 @@ export function HumanityBoxGame() {
}
}
state.playedWhiteCards.delete(uuid)
if (state.players.size < 3) {
setScreenState("join-lobby")
setActionState("showing-black")
@ -344,4 +346,4 @@ export function HumanityBoxGame() {
</div>
</GameContext.Provider>
)
}
}